Watcher
Scattered across the continent of Evrosia are certain wells that do not lead down to water. Build by the hidden folk, they serve as a sort of doorbell - if a surface-dweller drops something into one of these wells, the dwarves will soon know of it, and will either send one of their merchants up to the surface to speak with them, or not. Somehow the dwarves know before revealing themselves whether or not the person on the surface is one they wish to converse with. They are thought to watch the areas around where the wells are found. Many suspect they watch a much broader swath of land.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | Observer Journeymann |
Cost: | 18 |
HP: | 34 |
Movement: | 6 |
XP: | 36 |
Level: | 1 |
Alignment: | neutral |
ID | Cavernei Watcher |
Abilities: | teleport |
Attacks (damage - count)
staff melee | 5 - 2 impact | ||
runic spell ranged | 6 - 2 impact | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |